![]() Should be noted that the dev team and community managers here do in fact know the lore of the game for themselves (in this podcast at 25:00), so they'd be rather reliable source In the Brawl Talk regarding the new Hypercharge update, the people who work with the game directly refer it as the Brawler being lit aflame. And given Hypercharges all generally buff a Brawler by a similar amount, it wouldn't be too bizzare to say the Brawlers who don't have them (and thus the extra benefit alongside physical buffs) would simply get those temporary stat buffs and that's it. The only reason why every Brawler doesn't have one is budget and time constraints due to there being still around 60 Brawlers they need to implement one for, its more of a real world constraint than an in-universe constraint. ![]() Perception also feels off since there's no evidence you'd need extra powers to perceive these ghosts specifically.Ĭlick to expand.It's clear that every Brawler should have Hypercharges, given a lot of them do who aren't in of themselves special in any way whatsoever, and the developers already say theyll he giving one to every Brawler. NPI also disappears with that point since interaction with them is optional and afaik getting hit with potentially incorporeal attacks isn't really grounds for NPI either (think, most ghosts are incorporeal but they can harm humans in movies. You can only absorb your teammate's ghost meaning that Gus probably intentionally uses them to help a person rather than it being something the brawlers themselves do. If these were literal invisible ghosts it'd be one thing but I think this is more so a property of Gus' ability rather than the brawler's innate ability. I don't think the brawlers have spirit absorption, NPI or Extrasensory perception. Looking flame-like doesn't make it fire manip. Also, it shouldn't have fire manipulation. I am iffy on stealth mastery since I think what we see is more of a game mechanic and otherwise there's no other feat to support them being stealthy.Īura, does everyone have a hypercharge? If not every brawler atm has a hypercharge it shouldn't be part of the physiology. Also this ability just applies to every character that's from the verse that's combat viable (besides the robots in Robo Rumble and Boss Fight) ![]() You even have Brock exclaim and prove that Brawlers are straight up superhuman and are massively superior to regular humans within the verse who are scared of Brawlers, and we even see the gem turn inanimate objects into Brawlers, like the arcade cabinet that turned into 8-Bit. They're like cutie marks except instead of getting a tattoo, you get superpowers The specific unique powers Brawlers get also just seems to be based on personality/the talent/what the Brawler generally does. In addition, because of the new CCTV footage lore dump, we find out that Brawlers literally become Brawlers through a process unique to the verse in which they must come into close contact with these purple Gems in order to become superpowered people effectively. A large section of the verse page is already dedicated to the abilities Brawlers all have, except it doesn't go into detail into how these abilities work to the fullest extent, nor does it include important terminology related to the P&As such as Gadgets, or Star Powers, or what Gears are, which is rather important given Gadgets especially function uniquely compared to basically every other type of ability I've ever seen in the wiki. " Brawler Physiology, which grants bla bla bla, Explosion Manipulation (This character uses bombs in their arsenal)"Īs in, be able to list off the large amount of abilities just, automatically given without needing to give explanations for each and every one of them.Ģ. I'd like to rework all current and future profiles to have. Brawl Stars profiles are all rather disorganized in regards to the P&As section. I want to propose a page for the physiology of Brawlers in Brawl Stars for the following reasons.ġ.
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